This project is based on The Thing as seen in the game Marvel Rivals.
While keeping the core design and proportions, I reinterpreted the character with a slightly more realistic approach, removing the original cell shading and focusing on physically based materials and lighting.
The goal was to make the rocky surface feel more believable, enhancing volume, weight, and material variation while staying true to the character’s visual identity.
Workflow:
High-poly sculpt created in ZBrush.
Maya used for UVs, rigging, and posing.
Texturing done in Substance 3D Painter.
Final rendering in Marmoset Toolbag 5.
real-time model in Marmoset Toolbag 5