Alien Officier

Alien Officer | Real-Time Character

Alien Officer is a real-time sci-fi character inspired by the retro-futuristic vision of space exploration from the 1970s to the 1990s. The project combines organic alien anatomy with functional hard-surface equipment, drawing influence from classic science fiction films, vintage space programs, and the optimistic view of humanity's future among the stars.

The character was born from an assignment I gave to my students at the Digital Bros Game Academy. In my free time, I tried to flesh out the idea to achieve a more believable result.

The high-poly sculpt was created in ZBrush, followed by retopology, UVs, rigging, and skinning in Maya. Baking and PBR texturing were completed in Substance 3D Painter, while the final presentation and rendering were produced in Marmoset Toolbag 5.

Software: ZBrush • Maya • Substance 3D Painter • Marmoset Toolbag 5

Zbrush Grab

Zbrush Grab

rig from Maya

rig from Maya