Evil Spirit created by sculpting the highpoly model in ZBrush. Retopologized in Topogun. UV-map, rig, and pose in Maya. Textures created in Adobe Substance 3D Paint , hair created using texture cards, Fibershop, and GS CurveTool for positioning and management in Maya. Rendered in Marmoset Toolbag 5. RTX on
Based on a concept by Tony Sart
https://www.artstation.com/tonysart