In this work I tried to represent in a stylized way a girl I loved a long time ago.
workflow:
-Zbrush for high poly e polypaint
-Topogun retopology for low poly model
-Maya for setup scene, fix, hair details,rig
-Substance 3d painter for baking and texturing
-Marmoset toolbag 4 for real-time render with rtx on