Cute Girl

In this work I tried to represent in a stylized way a girl I loved a long time ago.
workflow:
-Zbrush for high poly e polypaint
-Topogun retopology for low poly model
-Maya for setup scene, fix, hair details,rig
-Substance 3d painter for baking and texturing
-Marmoset toolbag 4 for real-time render with rtx on

High poly mesh in Zbrush

High poly mesh in Zbrush

textures in substance 3D painter

textures in substance 3D painter

Rig in Maya

Rig in Maya