Thanos from Infinity War(Fan Art)

I used zbrush for sculpting highpoly mesh ,baking maps and painting head and arms. Topogun for retopology and Maya for scene setup, uv mapping, rigging and pose. I used Substance painter for texturing armor, cloth and infinity gauntlet, Marmoset toolbag 4 for real-time rendering with rtx on

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

real time render in Marmoset Toolbag 4

Turntable Video (codec is too dark)

from wireframe to final render

from wireframe to final render

High poly screen in Zbrush

High poly screen in Zbrush

High poly screen in Zbrush

High poly screen in Zbrush

High poly screen in Zbrush

High poly screen in Zbrush

Substance painter textures

Substance painter textures

blendshapes in Maya for facial expressions

blendshapes in Maya for facial expressions